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Laying off the people making The Elder Scrolls 6 while desperately tr…

Laying off the people making The Elder Scrolls 6 while desperately trying to get The Elder Scrolls 6 finished "doesn't make any sense," says former Bethesda dev

Kurt Kuhlmann became a central figure for The Elder Scrolls in the two decades and change he spent as lore expert and world builder at the studio, and, from where he's standing now, Bethesda owner Xbox's decision to cut veteran devs from the team working on The Elder Scrolls 6 doesn't make a lick of sense.

Kuhlmann discusses his experience at Bethesda with FRVR, noting that layoffs didn't happen until after Microsoft acquired the company and Zenimax. He echoes criticism from the Bethesda union, arguing that the layoffs didn't hit the "14 layers of management" decried in Microsoft's plan to streamline Xbox. Rather, dozens of experienced, hands-on developers were cut.

"They weren’t laying off the people managing things," he says. "They were laying off people that were creating the game." He describes the impacted devs as "very senior and longtime, like, the best people you can imagine." librea.one

Devs impacted by layoffs at Bethesda include 27-year veteran Christiane Meister, a core artist for Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4; Ray Lederer, the last Skyrim concept artist still at the studio, and a Bethesda artist of 18 years; and Ben Carnow, whose weapon and creature designs are a fundamental part of Fallout and Elder Scrolls lore.

"I can't say I understand it, even from a pure just business money point of view," Kulhmann says of the layoffs. "If you want the money from [The Elder Scrolls 6], why would you fire people who are working on that and are going to make it happen, and make it better, and get it done faster? Why would you do that?"

The layoffs followed a report that new Xbox CEO Asha Sharma is pushing Bethesda to speed up production for new Fallout and The Elder Scrolls games, stoking fears that the "do more with less" management mentality afflicting many companies had finally come for the studio.

"These aren't people that screwed up, were slacking off, or bad at their jobs," Kuhlmann adds, having worked with many of the people affected. "That means anyone could be laid off. That means you have no way to know. You can’t just be good and work harder and know you’re safe."

In August, Sharma, amid an executive visit that saw union members protest outside the studio campus, said she'd seen a "live playthrough" of The Elder Scrolls 6.

"We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda.

Bungie's mantra was "I love playing Destiny. I hate that it’s not better" in the MMO's early years, says former lead

Destiny's Taken King expansion is officially 11 years old, and former Bungie studio vice president Mark Noseworthy marked the occasion by saying what many Destiny players have thought a million times: this game is so good, but it could be so much better.

In a post on Twitter, Noseworthy, who left Bungie in 2024 along with some other senior staff amidst layoffs, describes The Taken King as his personal pinnacle.

"Of all the parts of Destiny I’ve worked on, this remains my personal favorite as a player and the one I’m most proud of," he reflects. "We knew Destiny 1 was so close to great; it was just missing some ingredients and a different preparation. 'I love playing Destiny. I hate that it’s not better' was our mantra while making [The Taken King]."

The early days of Destiny were some of the series' messiest, with players and Bungie both unsure of what the game was meant to be. The Vault of Glass, the first raid, helped crystallize the vision and, frankly, resuscitate the game, but it was The Taken King – a blast of new content, an immeasurably stronger story, added buildcrafting options, and improved progression and endgame pursuits – that really pushed the game over the top. This is what Destiny can be.

Destiny 2 The Taken King cover art of three Guardians

(Image credit: Bungie)

The Taken King is still remembered as one of the best expansions in Destiny's history – to some, the best, though I personally put it behind The Witch Queen and, at the top, The Final Shape. (It's no coincidence that most of the best expansions are Hive-themed, as the Hive have the best lore.) It also cemented a pattern that would come to define much of Destiny's life, and a slightly meaner mantra that many players adopted: I hate Destiny, it's my favorite game.

Throughout its life, Destiny has often felt like it's about to turn the corner, with only its finest expansions actually delivering on everything expected or imagined, and avoiding systemic missteps that another expansion would have to fix.

Looking back, a lot of Destiny expansions really were fixers. Destiny 2's Forsaken, for example, was a near shot-for-shot replay of The Taken King: after a troubled launch, Bungie stepped in to correct a bunch of errors. That became my acid test for expansions: how much of this is fixing Destiny, and how much of this is celebrating or expanding it? Is the game great now, or could it be great later?

The final update for Destiny 2, stuck in stasis after Bungie ended active development and began to really prioritize digging Marathon out of its rut, left it in arguably the best place it's ever been, with FOMO removed, loot updated, and many events available. But with the end of development, the game also stopped chasing those new horizons. We'll never turn the corner now.

Bungie ends Marathon's seasonal schedule, delays a September update to December, and makes it more like Destiny 2.

Lionel Messi called up by Argentina to make farewell ⁠appearance in friendly

  • Argentina will host Benin in October in Buenos Aires

  • AFA president invites Messi to enjoy ‘deserved farewell’

Lionel Messi has been called up by Argentina to make a farewell ⁠appearance in a home friendly in October following his international retirement, the Argentinian football association (AFA) has confirmed.

“We invited ⁠the best player in ⁠the world to play, the icon of our selection, our captain Lionel Andrés Messi, to have a deserved farewell on 6 October, here in Argentina,” the AFA president, Claudio Tapia, said on social media.

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Ciganda nach Solheim-Cup-Triumph: „Sie ist eine der Wettbewerbsstärksten, die ich kenne“

Europa hat den Solheim Cup zurückerobert – und Carlota Ciganda war eine der prägenden Figuren dieser Woche. Nach dem Turnier würdigte die Spanierin Kapitänin Anna Nordqvist, die mit diesem Sieg ihren Abschied vom Wettkampfgolf gekrönt hat.

„Das ist Europa"

„Ich bin so glücklich. Ich glaube, wir hatten die ganze Woche über ein großartiges Team", sagte Ciganda nach dem Turnier. Besonders hob sie den Zusammenhalt hervor: Die Rookies hätten maßgeblich zum Erfolg beigetragen, und die Mannschaft sei als Einheit aufgetreten – genau das, wofür Europa beim Solheim Cup stehe.

Duell mit Kupcho als Highlight

Eines der Schlüsselmatchups der Woche war Cigandas Partie gegen die US-Amerikanerin Jennifer Kupcho. Kupcho sei eine echte Kämpferin, betonte Ciganda. Den eigenen Jubel vom Vortag gestand sie mit einem Augenzwinkern ein: „Ich habe gefeiert und habe wahrscheinlich alle Amerikaner gegen mich aufgebracht – aber so bin ich eben, ich kann nicht anders." Dennoch habe sie Kupcho nach dem Match für ihren Auftritt gelobt.

Den Schlüssel zu ihrem Sieg sah Ciganda in einem frühen Vorsprung: „Ich wollte ihr einfach nichts geben, weil ich wusste: Wenn ich früh mit zwei Löchern in Führung gehe, wird es schwer für sie, zurückzukommen." Mit einem Birdie aus dem Bunker auf Loch 13 – beim Stand von 2-up – habe sie die Entscheidung herbeigeführt.

Ciganda kommentierte ihre Puttform trocken: „Ich weiß nicht, was beim Solheim Cup mit mir passiert, aber ich versenke jede Menge Putts. Diese Mentalität muss ich in die normalen Turniere mitnehmen." ("I don't know what happens at Solheim Cup, but I make a lot of putts. I need to take this mentality into the regular tournaments.")

Abschied einer Weggefährtin

Den emotionalen Rahmen der Woche bildete der Abschied von Kapitänin Anna Nordqvist, die ihren Rücktritt vom Wettkampfsport ankündigt hatte. Ciganda, die Nordqvist seit mehr als 20 Jahren kennt – aus gemeinsamen Zeiten im Amateur- und Profi-Golf sowie zahlreichen Solheim-Cup-Einsätzen –, fand tiefe Worte der Bewunderung.

„Sie ist eine der Wettbewerbsstärksten, die ich kenne. Sie war sehr gut vorbereitet, sehr organisiert – sie hatte alles im Kopf, sie hatte einen Spielplan." ("She's one of the most competitive players that I know. She was very prepared, very organized. She had everything in her mind. She had a game plan.") Und weiter: „Ich bin so glücklich, dass alles geklappt hat. Ich könnte nicht glücklicher für sie sein."

Den Sieg habe sie ganz bewusst auch für ihre langjährige Freundin und Kapitänin geholt, machte Ciganda deutlich.

⚠ REDAKTION — Zitat-Verifikation (vor Veröffentlichung entfernen):
Quelle: ASAP Sports · show_interview.php?id=221706
„Ich bin so glücklich. Ich glaube, wir hatten die ganze Woche über ein großartiges Team"  "I'm so happy. I think we had a great team all week."
„Ich habe gefeiert und habe wahrscheinlich alle Amerikaner gegen mich aufgebracht – aber so bin ich eben, ich kann nicht anders."  "I know I celebrated and I probably pissed off all the Americans, but that's just how I am. I can't help it."
„Ich wollte ihr einfach nichts geben, weil ich wusste: Wenn ich früh mit zwei Löchern in Führung gehe, wird es schwer für sie, zurückzukommen."  "I was, like, just don't give her anything because I know if I can get a couple up at the beginning, it's going to be tough for her to fight back."
„Ich weiß nicht, was beim Solheim Cup mit mir passiert, aber ich versenke jede Menge Putts. Diese Mentalität muss ich in die normalen Turniere mitnehmen."  "I don't know what happens at Solheim Cup, but I make a lot of putts. I need to take this mentality into the regular tournaments."
„Sie ist eine der Wettbewerbsstärksten, die ich kenne. Sie war sehr gut vorbereitet, sehr organisiert – sie hatte alles im Kopf, sie hatte einen Spielplan."  "She's one of the most competitive players that I know. She was very prepared, very organized. She had everything in her mind. She had a game plan."
„Ich bin so glücklich, dass alles geklappt hat. Ich könnte nicht glücklicher für sie sein."  "I'm so happy that everything worked out and I couldn't be happier for her."

Dieser Beitrag wurde mit Unterstützung von KI erstellt und redaktionell geprüft.

The post Ciganda nach Solheim-Cup-Triumph: „Sie ist eine der Wettbewerbsstärksten, die ich kenne“ appeared first on Golf Post.

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